The system may utilize the voice of a woman or a man, but are generally similar in behavior. Manual-enter waypoint (green) might pick a route different than automatically plot waypoint (yellow).Ĭertain luxurious cars in GTA IV may also come equipped with voiced GPS, being primarily capable of informing the player of the distance to their next turn. Waypoints are also crucial if the player needs to reach a specific location in a Taxi players can select the waypoint's location as one of the taxi's destinations. Waypoints in the middle of a body of water will not be routed.
After a waypoint has been plotted, the route will be illustrated in both the map and the radar yellow routes and waypoints are mission specific, while green (in GTA IV) or purple (in GTA V) routes and waypoints are player-defined.
While missions automatically plot waypoints, players may also enter their own waypoint by way of the city map in GTA IV, its episodes, GTA Chinatown Wars and GTA V (player-defined waypoints have been present since Grand Theft Auto: San Andreas). The GPS/Satnav system functions by calculating the shortest legal route to a waypoint as such, closed roads and alleyways are not taken into account, and may not be the most efficient route as far as the player is concerned - a route with many turns, for example, might be slower for players using sports cars that excel in driving down long, straight roads, even if the latter means more distance travelled. It is voiced in GTA IV and its episodes, but not in Grand Theft Auto V, but will give a route, similar to GTA IV, marked purple. The feature can be toggled on or off in both Grand Theft Auto IV and Grand Theft Auto: Chinatown Wars. For GTA games prior to Grand Theft Auto IV, players have only their knowledge of the city and road systems to reach a waypoint.
Some vehicles are equipped with a model of a GPS and a partial but static map of the city, this one inside an Oracle.Ī Global Positioning System ( GPS) refers to a navigation system in the Grand Theft Auto series introduced in the HD Universe games and later implemented in The Definitive Editions of Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas, that guides the player to a specific waypoint, whether it is related to a mission or plotted by the player themselves, by providing directions to said waypoints. The radar in Grand Theft Auto IV, with active GPS, illustrating a green player-defined waypoint and the route to the waypoint from the GPS. This article refers to the waypoint feature in the HD Universe games and The Definitive Editions of the 3D Universe games.įor the small map in the HUD in most GTA games, see Radar.